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The Gungeoneers are the characters who explore The Gungeon. Choose between one of several unlikely heroes, each burdened by a deep regret and in search of a way to change their past, no matter the cost. Filled with equal parts courage and desperation, these adventurers won't hesitate to dive across flaming walls, roll through a wall of bullets, or take cover behind whatever is around to make it to their goal alive!
Each Gungeoneer, excluding the Paradox and the Gunslinger, has an alternate costume, unlocked by killing their past. Alternate costumes are located next to the starting character. Killing their past with the alternate costume equipped unlocks an alternate starting weapon skin. Starting weapon skins can be activated by interacting with a shrine located near The Bullet in the Breach.
Default Gungeoneers[edit | edit source]
Gungeoneer | Starting Weapons | Starting Items |
---|---|---|
The Convict | ||
The Hunter | ||
The Marine | 1 Armor | |
The Pilot | ||
The Cultist (co-op only) |
Unlockable Gungeoneers[edit | edit source]
Gungeoneer | Starting Weapons | Starting Items |
---|---|---|
The Bullet | ||
The Robot | ||
The Paradox | Random starter weapon Random non-starter weapon Cisdem pdf converterocr 5 2 0 download free. | Random passive item |
The Gunslinger |
In Exit the Gungeon, in addition to having unique starting items, each Gungeoneer takes a different route and encounters different elevators.
Default Gungoneers[edit | edit source]
Name | Starting Item |
---|---|
The Marine | Military Training |
The Pilot | Disarming Personality |
The Hunter | Dog |
The Convict | Enraging Photo |
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Unlockable Gungoneers[edit | edit source]
Name | Starting Item | Unlock Method |
---|---|---|
The Bullet | Live Ammo | Unlocked after exiting the Gungeon once. |
The Cultist | Banana Jam Hands | Unlocked after exiting the Gungeon with the base four Gungeoneers. |
The Robot | Blown Fuse | Unlocked after exiting the Gungeon with the base four Gungeoneers and The Bullet. |
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